You can now specify conditional targets for individual abilities/items in a /castrandom list, e.g.
/castrandom [@target,harm][@targettarget,harm][] Moonfire, Starfire, Sunfire, <@player> Mark of the Wild attacks/assists your target with
various fire spells but also randomly casts Mark of the Wild on yourself.
You may prefix any ability/item name with any number of conditions enclosed in angle brackets; after choosing to cast an ability, the first satisfied angle bracketed
clause will be used to determine the target for the ability (if no such clause exists, the original /castrandom [options] apply).
You can also specify conditional targets for individual abilities/items in a a /qsequence list (it's like a very predictable /castrandom!).
For example, /qsequence Immolation Aura, Eye Beam, Blade Dance, <@player> Metamorphosis, Eye Beam executes those abilities
in sequence, casting Metamorphosis at your feet.
You can now use dps1, dps2, ... units in M6 macros and conditions to target other party members assigned the damage-dealing role.
Added [game:fresh] extended conditional token, satisfied on Classic Aniversary realms.
Improved feedback accuracy for macros using the [bar] conditional in conjunction with /changeactionbar or /swapactionbar.
M6 macros now more accurately match /macro behavior when a macro includes both [bar] conditions and action bar changing commands.
Fixed an issue causing /castrandom to not provide any feedback.
Fixed an error that could occur in combat when addons steal Blizzard's action bar buttons away from their original parents.