M6: 1.60

Release Notes

  • You can now specify conditional targets for individual abilities/items in a /castrandom list, e.g. /castrandom [@target,harm][@targettarget,harm][] Moonfire, Starfire, Sunfire, <@player> Mark of the Wild attacks/assists your target with various fire spells but also randomly casts Mark of the Wild on yourself.
    You may prefix any ability/item name with any number of conditions enclosed in angle brackets; after choosing to cast an ability, the first satisfied angle bracketed clause will be used to determine the target for the ability (if no such clause exists, the original /castrandom [options] apply).
  • You can also specify conditional targets for individual abilities/items in a a /qsequence list (it's like a very predictable /castrandom!). For example, /qsequence Immolation Aura, Eye Beam, Blade Dance, <@player> Metamorphosis, Eye Beam executes those abilities in sequence, casting Metamorphosis at your feet.
  • You can now use dps1, dps2, ... units in M6 macros and conditions to target other party members assigned the damage-dealing role.
  • Added [game:fresh] extended conditional token, satisfied on Classic Aniversary realms.
  • Improved feedback accuracy for macros using the [bar] conditional in conjunction with /changeactionbar or /swapactionbar.
  • M6 macros now more accurately match /macro behavior when a macro includes both [bar] conditions and action bar changing commands.
  • Fixed an issue causing /castrandom to not provide any feedback.
  • Fixed an error that could occur in combat when addons steal Blizzard's action bar buttons away from their original parents.

Files

  • Version Date Size Compatibility
  • U 1.60 2024-11-30 144.8 KB 11.0.5, 1.15.5, 4.4.1