M6: 1.69
Release Notes
Changes marked with ✲ were inspired by your feedback.
- Updated how certain integral parts of M6 work internally. If everything works correctly, you should not notice any consequences. However, if things do go wrong in terrible and mysterious ways, please report any issues you discover.
- [in:world/karesh/tww] is now satisfied on K'aresh.
- You can now control whether an M6 macro executes when you press or when you release its M6-managed binding.
- You can now assign a counter-action to an M6 macro binding, which can
run a macro extension command (/!shortcut) on the opposite release/press
event of the M6-managed binding assigned to the macro.
This makes it possible for a keybound M6 macro to perform potentially different actions when you press and release its assigned M6 binding. - Marksmanship Hunters with the Avian Specialization can now /cast Fetch from M6 macros and have it just work.
- ✲ (a) Fixed an issue causing M6 macro bindings assigned to run on the "UI default" interaction to attempt to execute the counter-action instead of the macro both when the binding was pressed and when it was released.
- ✲ (b) [anyflyable] should no longer be satisfied while phase diving on K'aresh.
- (b) Dragging from below the last line of text in M6's multi-line input boxes should now properly select text.
- (b) Added a workaround for some text input boxes briefly flashing stale content.