Out-of-range and out-of-resource ability icons can now be tinted by M6; customize tint colors with: /run M6DB.icRangeColor = "ffffff" and /run M6DB.icManaColor = "8080ff" (applied after reload).
Added a callback hook for providing data about what an M6-customized button will do; assign a function to M6.PainterEvents.RawActionBookUpdates to be called with ("M6_BUTTON_UPDATE", buttonWidget, iconWidget, isUsableNow, abStateBitfield, icon, nil, actionCount, cdRemaining, cdDuration, tooltipFunction, toolipArg) and ("M6_BUTTON_RELEASE", buttonWidget).
Fixed incorrect feedback for non-usable abilities affected by a cooldown (Kill Shot).