When starting adventures using the Start button on the mission details
page, a confirmation dialog is no longer shown. Instead, a tentative group is
created and automatically sent after a short delay. You can abort this process
by pressing Escape or clicking the button above the adventures list.
Tentative groups containing dead companions are now detected and indicated
in the tooltip of the Send Tentative Parties button. You cannot start these
missions until all companions in the party have at least 1 health point.
The Cursed Adventurer's Guide tooltip now contains additional information
about ongoing health recovery checks.
If the amount of time necessary in order for the assigned companions to
regain enough HP to succeed is longer than the adventure expiration time, it is
now displayed in red.
Additional descriptions are now displayed for some environment effects.
Poor/Common mission rewards now use distinct border colors.
Adventures with anima rewards are now sorted slightly higher.
Some buttons are now slightly taller for some locales.
Improved texture rendering for progress bars indicating reputation gains.
Pressing space should no longer trigger batch adventure completion while
the Adventure Report submission dialog is open.
Fixed a cursed guide issue causing damage under some combinations of ability
effects to be off by 1.
The reward border for follower XP in mission completion toasts is now green.
Fixed an issue where the Ticks line for damage-over-time abilities with
initial damage would incorrectly suggest that the initial damage does not occur.
Fixed an issue causing reward borders for some non-equippable items to
remain incorrect until the mission list is hidden.
The batch mission completion process might now automatically recover from
some situations where the server/client is not yet ready to complete an
adventure.
Fixed an issue causing the health recovery check to take longer than
necessary to conclude that no amount of health recovery is going to help that
party.
Fixed an issue causing the Doomed Run button to be unresponsive until the
mission list is hidden for the first time.
(a) Fixed an error that could occur when hovering over chat while using the
Cursed Adventurer's Guide.
(a) Fixed an issue causing some possible futures to be ignored when a unit
dies while applying a damage over time effect and the effect fades during the
same turn as a damage-modifying effect cast by another dead ally.
(b) Fixed an issue causing returned adventurers to be unavailable for
adventures if the Command Table interface has not been closed since they were
last sent out on an adventure.
(b) Adventures with tentative parties, and adventures starting after a short
delay, are now sorted closer to the end of the adventures list.
(b) Completed adventures no longer appear at the start of the adventures list.
(c) Right-clicking a Doomed Run button now starts the adventure after a
short delay.